Social
networking is embedded into our society by means of communication,
entertainment, politics and education. The people of the United States are
second in internet usage at 78.2% and are only out done by the people of the
United Kingdom at 82% (www.internetworldstats.com).
People have become so accustom to having instant access to information and real
time communication with friends, family and peers that even commercials are being
made with reference to “that was so 10 minutes ago”. The popularity of social
networks and the desire to understand the pros and cons, and the impact of our
technology usage lead me to read about social networking. I am very interested
in looking at the formation and usage of social networks for educators and students.
The articles I read were Examining Social Software in Teacher Education, PEW Internet
Project Data Memo PEW / INTERNET and National Study Ranks City Governments' Use of Social Media, from Science
Daily, March 22, 2012.
Richard Ferdig (2007) from the University of Florida takes a look the
usage of social software and suggests that with proper usage social media can
be advantageous to learning; however, without constraints social software can
be the downfall for some teachers and classrooms. Ferdig explains there are
four theoretical concepts to adhere to when using social software. The first
concept of the constructivist theory is to set the learning objective at the
high end of the students “Zone of Proximal Development” (Ferdig, 2007). The software should then be able to scaffold
the student to higher learning. The second concept is having active participation
from the learner. The learner who is actively engaged in the learning will find
the process more enjoyable. This goes hand-in hand with Carl Rogers’s
experimental learning theory of engaged learning and student driven curriculum.
The third theory is for students to produce artifacts and generate feedback and
reflection from the artifacts. It is through the feedback from other students
that new ideas and concepts are learned by students (Ferdig, 2007). Ferdig
explains that blogs is an excellent means of feedback. The fourth concept is “learning
occurs through centripetal participation in the learning curriculum of the
ambient community” (Ferdig, 2007).
Ferdig goes on to say that although we have various tools for social networking
such as blogs, wikis and social bookmarks, email is still a very good tool for
communication. Also as technology is moving much faster and faster, the use of
hand held devices is becoming the technology of choice among many people. The
important factor to keep in mind for students is to have enough
instruction/engagement to keep the student on task. Otherwise, the student will
find a way to fill the time using technology and not necessarily curriculum
driven usage. Ferdig also mentions other articles addressing social networking
and gaming.
The PEW Internet Project Data Memo
by Amanda Lenhart reported on data showing the percentage of various uses of
the internet in 2008. Some the
information includes that 35% of adult Americans use social networks compared
to 65% of teens. The breakdown of social networks also is arranged by age
showing the largest group of adults using social networking is 18-24 at 75% and
the lowest is over 65 at 7%. In 2008 most of the users went to MySpace.com;
however, Facebook is now the most used social network among young and old alike
(March 2012, www.ebizmba.com). In 2008 the reasons for using social network
was 51% to 43% with the larger percentage for personal use verse professional
(Lenhart, 2009). Today people are still using social networking for personal
reasons; however, the reasons are varies from current communication and finding
old classmates, to sharing current events and professional uses. Also, the age
of Americans using social networking is rising.
Lenhart goes on to report the demographics
of age, race, sex, annual household income, education and locale (urban,
suburban and rural) and the usage of social networks. The report compares
Facebook, MySpace and LinkedIn, the use of a profile or deleted profile and
political likeness and differences. The data
was collected from telephone surveys of 47 questions including the questions
about the different social networking sites the user used, how often the user
was on a social network and why the profile was used or deleted. The data from
this report was collected between April 8 to May 11 2008 from 2,251 adults 18
and older and from November 19 to December 20, 2008 from 2253 Americans
including 1650 internet users. The report had a 2-3 point margin of error.
The last article is from Science Daily, March 12, 2012, National
Study Ranks City Governments' Use of Social Media. Karen Mossberger and YonghongWu,
both administrative graduate students, from University of Illinois collected
data from 75 of the U.S. largest cities to determine the capabilities of civilian
use of online communications. Seattle and New York ranked first and second
respectively in the innovation and use of technology for their populations.
Chicago, San Diego and Minneapolis tied for 17th, while Toledo
ranked last of the 75 (Science Daily, 2012). Mossberger and Wu also found the
use of Twitter, Facebook and YouTube were most commonly used to by civilians. The
percentage of cities using Twitter increase from 25% to 87% since 2009,
Facebook increase by 13% and YouTube by 16% (Science Daily, 2012). There are
twelve cities using open portals, which allow users access to city statistics such
as crime, building permits, vacant properties and other matters. Seattle is
trying a software that allows the users to make suggestions and also for others
to comment on the suggestions. You can find the complete report at http://www.uic.edu/cuppa/ipce/research.shtml.
As an educator the information from
these articles could be used in various methods. The first article Examining
Social Software in Teacher Education gives an outline of methodology to obtain
student learning when using social networking. To set the scene for learning
the educator must know where the student is currently and set goals at the high
end of the ZPD so the learner can achieve at the highest level. The educator must
also remember to set artifact goals to show learning and encourage feedback to
help develop new ideas. The second and third articles were basically statistical
data of social networking. In a high school setting this information may be
helpful in a business class and to help students develop problems for research.
I see the second and third articles more useful at the undergrad or graduate
level while doing research.